Related: 10 Times Mass Effect 3 Was The Best Games In The Series Shredder Ammoīiotics can be a major asset in combat, as they toss enemies all over the place.
At rank four, the player can choose to either grant the entire squad access to incendiary ammo at the rank three level, or they can upgrade to Inferno Ammo, which does 60 percent weapon damage over three seconds and creates a blast radius of three meters around the target that can potentially set nearby foes aflame. Rank two increases damage output to 40 percent over three seconds and rank three increases to 50 percent over three seconds. The Incendiary ammo power burns through armor and sets enemies on fire, halting their ability to regenerate health and inciting a state of panic in sentient beings that makes picking them off easier as they scramble to put the fire out. As with the other ammo powers, recharge time lasts 1.5 seconds and the power lasts until replaced by another one.Įvolving through four potential ranks as Shepard levels up, rank one deals 30 percent weapon damage over three seconds. Sometimes there's nothing more effective than setting things on fire, and that's where Incendiary ammo comes in handy. Related: Mass Effect: What the Salarians SHOULD Have Done During the Reaper Invasion Incendiary Ammo At rank four, Shepard can choose between Heavy Disruptor Ammo which increases damage to 60 percent, while synthetic overload and weapon overheat maintains the initial rank three stats, or they can grant the entire squad access to the Disruptor ammo power at the rank three output. Rank three increases the damage to 40 percent, while the synthetic overload lasts for three seconds and weapons overheat for six seconds. Rank two does 30 percent damage to shields and synthetics and causes a synthetic overload that lasts for three seconds. Rank one of this power does 20 percent damage to shields and synthetics. Like other ammo powers, once activated it takes 1.5 seconds to recharge and will last until another power is equipped to replace it. It can also overheat enemy weapons, making it difficult to fire back. Disruptor ammo is specifically designed to shoot an electrical current that disables shielding and synthetic enemies. Shields can be a major hindrance, especially if there are multiple enemies positioned around the field, which is where the Disruptor ammo power comes in. Related: Mass Effect: What You Must Know About the Elite Salarian STG Disruptor Ammo When maxing out the level on this power, Shepard can either choose Improved Cryo Ammo for themselves, which freezes targets for up to seven seconds, or they can choose Squad Cryo Ammo, which grants the entire squad access to the Cryo ammo power, freezing their targets for five seconds. Rank three sustains the freeze for five seconds. At rank 1, targets are frozen for three seconds. Rank two freezes them for four seconds. This ammo power levels up through four ranks, increasing the amount of time that targets are frozen in place with each level. While frozen and unable to move, there is a chance that enemies can be instantly killed with a second shot, which causes the body to shatter into millions of crystallized, bloody pieces.
Shots fired with Cryo have the potential to freeze enemies in place and significantly nullify any special defenses they might have. The Cryo ammo power, when activated, takes 1.5 seconds to recharge and will remain active until replaced by another power.
Related: Can Your PC Run Mass Effect: Legendary Edition? Cryo Ammo Obtaining rank four allows the player to choose between two upgrades: Tungsten ammo, which raises damage output to 70 percent, or Squad Armor Piercing Ammo, which grants the entire squad Armor Piercing Ammo at 50 percent damage. At rank two, the damage output increases to 40 percent, and rank three increases it to 50 percent. Initially, the Armor Piercing ammo power deals 30 percent damage. Once used, this power recharges after 1.5 seconds, and there are four power ranks that increase the damage output as they are leveled up. Once this ammo power has been equipped, it lasts until it's replaced by another power or, in some cases, until the mission ends. It works well against Krogans, gunships, YMIR mechs and armored soldiers standing between Shepard and the completion of their mission. It tears through layers of armor to expose the bodies and electrical systems underneath so they can be destroyed. The Armor Piercing ammo power is relatively basic.